Post by JEA12 on Jul 7, 2012 20:24:29 GMT -5
"You look up into the once clear and beautiful sky....now plagued with flies and the stench of rotting bodies. A storm appears to brew but no product falls... grim. It seems like it was yesterday when you were just at the Mall with your friends. Buy a soda, chatting near your hangout spot, the two-story sparkling fountain in the middle of the whole place. Good times... they're over. The epidemic came faster than light and spread faster than CDC could track... Uptown, Easttown, Downtown, Westtown... all infected... The people you once knew and cared for.. now only care for your flesh and blood... Word spread fast to the other towns... cities...states...the country...
The President issued a state of emergency and quarantined the entire state. Last you heard, CDC suspected the disease to be airborne and that it may have leaked out to the other neighboring states. But you know that's not true... you know how it spreads... which is why you are still alive~
You figure you aren't the only one alive.. there must be others who were lucky enough to survive the initial onslaught. There must be others all over.... hopefully they will become your friends.
Your priority now is shelter and survival.. which you quickly burned into your brain. Anything can be a weapon... anyone can be infected.
Those who predicted the end of the world... were all idiots... unfortunately...those who predicted the apocalypse... must have been psychic... Things are no longer a video-game or a television show.... This time... it's real~"
-INFO-
This is a zombie RP where you primary goal is to stay alive.
There are only 3 tpyes of characters in this role play.
Zombies [AKA the Infected]
-Normal zombies walk around moaning and groaning. They cannot see anything as their vision is completely shot. Therefore they may walk into things or run off of ledges unintentionally. However with the loss of sight, comes the enhanced ability to hear. Any loud sound will trip these guys off and they’ll come for you. They are not fast on their feet and have at most a normal limping pace. These guys are rather strong though, and a simple punch will not put them out of commission. It is recommended to use something very strong, or with enough force behind it to disable them. If you are bitten by these guys you have a high chance of contracting an infection and turning into one.
Super Zombies [AKA the Special Infected]
-These things are the real deal and are not your average zombie. Each special infected has its own call… special movement, and ability to kill you with. Generally special infected have a special ability, increased health, and ability to think. These guys are much harder to deal with than the normal horde. Each special infected is listed below:
Mutants
-Mutants are infected beings very equivalent to zombies. However they have more control over their actions and are able to think and process their environment. They respond
Survivors
-Human players who have not been killed or turned into a zombie. Survivors use their wits, skills, and whatever weapons they have to fight off the undead to cling to their life. Survivors can join other survivors and group together to increase their chances of living. They may carry anything they are able to get a hold of and pack around normally. This generally includes small explosives like hand-grenades, small to large non-mounting guns, melee weapons such as bats and swords, and medical supplies such as first-aid kits.
-RULES-
1. You may create a controllable amount of survivors to play as; you can even create yourself to play as.
2. You may not control other people’s characters.
3. Zombie actions may be controlled by anyone who is in the role-play. This allows the RP/zombies to be unpredictable and keep everyone on their toes.
4. Every zombie action can be subjected to denial by the game moderator(s).
5. Melee Weapons can wear-out, weaken, and therefore break after continuous/intense use.
6. Guns can run out of ammo, use your bullets wisely.
7. All survivors can turn into zombies if infected. The game moderators will say when/if they turn and what they turn into if bitten.
8. Bullets fly wherever the gun is pointed at. Be careful of ricocheted bullets as they can hurt other in-path targets.
9. You CAN die if wounded badly, therefore avoid fatal injures as much as possible.
10. There are no powers or special abilities. Survivors have normal physical strength, speed, and stats.
11. No place is zombie-proof unless otherwise stated.
12. You may restock in stores such as gunsmiths, hardware, super-centers, and few malls. These places can also act as Safe-houses when appropriate.
13. This is a realistic RP... Real world physics apply at all times.
^These rule are subject to change.^
The President issued a state of emergency and quarantined the entire state. Last you heard, CDC suspected the disease to be airborne and that it may have leaked out to the other neighboring states. But you know that's not true... you know how it spreads... which is why you are still alive~
You figure you aren't the only one alive.. there must be others who were lucky enough to survive the initial onslaught. There must be others all over.... hopefully they will become your friends.
Your priority now is shelter and survival.. which you quickly burned into your brain. Anything can be a weapon... anyone can be infected.
Those who predicted the end of the world... were all idiots... unfortunately...those who predicted the apocalypse... must have been psychic... Things are no longer a video-game or a television show.... This time... it's real~"
-INFO-
This is a zombie RP where you primary goal is to stay alive.
There are only 3 tpyes of characters in this role play.
Zombies [AKA the Infected]
-Normal zombies walk around moaning and groaning. They cannot see anything as their vision is completely shot. Therefore they may walk into things or run off of ledges unintentionally. However with the loss of sight, comes the enhanced ability to hear. Any loud sound will trip these guys off and they’ll come for you. They are not fast on their feet and have at most a normal limping pace. These guys are rather strong though, and a simple punch will not put them out of commission. It is recommended to use something very strong, or with enough force behind it to disable them. If you are bitten by these guys you have a high chance of contracting an infection and turning into one.
Super Zombies [AKA the Special Infected]
-These things are the real deal and are not your average zombie. Each special infected has its own call… special movement, and ability to kill you with. Generally special infected have a special ability, increased health, and ability to think. These guys are much harder to deal with than the normal horde. Each special infected is listed below:
Mutants
-Mutants are infected beings very equivalent to zombies. However they have more control over their actions and are able to think and process their environment. They respond
Survivors
-Human players who have not been killed or turned into a zombie. Survivors use their wits, skills, and whatever weapons they have to fight off the undead to cling to their life. Survivors can join other survivors and group together to increase their chances of living. They may carry anything they are able to get a hold of and pack around normally. This generally includes small explosives like hand-grenades, small to large non-mounting guns, melee weapons such as bats and swords, and medical supplies such as first-aid kits.
-RULES-
1. You may create a controllable amount of survivors to play as; you can even create yourself to play as.
2. You may not control other people’s characters.
3. Zombie actions may be controlled by anyone who is in the role-play. This allows the RP/zombies to be unpredictable and keep everyone on their toes.
4. Every zombie action can be subjected to denial by the game moderator(s).
5. Melee Weapons can wear-out, weaken, and therefore break after continuous/intense use.
6. Guns can run out of ammo, use your bullets wisely.
7. All survivors can turn into zombies if infected. The game moderators will say when/if they turn and what they turn into if bitten.
8. Bullets fly wherever the gun is pointed at. Be careful of ricocheted bullets as they can hurt other in-path targets.
9. You CAN die if wounded badly, therefore avoid fatal injures as much as possible.
10. There are no powers or special abilities. Survivors have normal physical strength, speed, and stats.
11. No place is zombie-proof unless otherwise stated.
12. You may restock in stores such as gunsmiths, hardware, super-centers, and few malls. These places can also act as Safe-houses when appropriate.
13. This is a realistic RP... Real world physics apply at all times.
^These rule are subject to change.^